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Flying saucer
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m13.dls
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1998-04-06
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#m13.dls WPAFB
###Revised 10.12.97
# A Sunshine Boy Production
######################## NOTES ####################
######################## System Settings ####################
SetTerrainTextures TRUE
SetTerrainPerspective TRUE
SetVehicleTextures TRUE
LoadPalette .\WPBase\WPA_palette.bmp
######################## SKY PARAMETERS ###############
SetSkySourceBottomDegrees 10
SetSkyColorPaletteIndex 249
SetSkyBottomColorPaletteIndex 238
SetSkySourceBottomDegrees 10
SetSkyBitmapPath .\WPBase\WPA_sky.bmp
SetCeiling 3500
######################## Mission Settings #################
SetMissionID 13
MissionMusic 13
VoiceOver 13
######################## Terrain Specification ###############
###EDGE O WORLD
SetWorldEdgeHeight 0
SetFarTerrainColorPaletteIndex 189 #30
LoadBlockTerrain (8, 8) .\WPBase\Wpa (6250, 6250, 2500)
#----NEW
SetBackPlane High 25000
UseLevelOfDetailPlanes High 3
SetLevelOfDetailPlanes High 25000 20000 8000
#----NEW
SetBackPlane Medium 23000
UseLevelOfDetailPlanes Medium 3
SetLevelOfDetailPlanes Medium 23000 14000 6250
#----NEW
SetBackPlane Low 21000
UseLevelOfDetailPlanes Low 3
SetLevelOfDetailPlanes Low 21000 10000 3800
###FOG PARAMETERS
SetFogParameters High 18000 24000 (220,233,247)
SetFogParameters Medium 16000 22000 (220,233,247)
SetFogParameters Low 14000 20000 (220,233,247)
######################## Mission Text File ###############
SetMissionTextFile M13.txt
######################### Saucer Settings #######################
# The UFOObject is now the default object.
LoadFlyingSaucer Saucer .\cobFolder\Fsauc_bk.cob
#SetPosition Saucer (16650, -3660, 1000) ##Radar Array
SetPosition Saucer (10300, -15800, 300) ##NewStart
#SetPosition Saucer (-2925, -925, 2000) ##Tanks
#SetPosition Saucer (-17775, -16675, 600) ##Group Three
SetHeading Saucer 50
AddFlyingSaucerAmmo 100 100
################################### ASA FIGHTERS: BADGUYS############################
#*****************************F15S
#--------------------------------------------GROUP ONE F15S
# THIS GROUP IS ON PATROL AROUND WHERE THE PLAYER IS ORIGINALLY PUT. IF HE GOES ABOVE THE RADAR LINE, THEN HE'S SCREWED.
LoadEnemyJet AF15_1 (10300,-14000,2500) .\cobFolder\F15ka3.cob
SetAmmo AF15_1 1000 0 10 0 0 0 0 0 0
SetHealthPoints AF15_1 150
SetMaxSpeed AF15_1 600
SetHeading AF15_1 180
SetTargettingInfo AF15_1 TI1
LoadEnemyJet AF15_2 (10200,-13900,2500) .\cobFolder\F15ka3.cob
SetAmmo AF15_2 1000 0 10 0 0 0 0 0 0
SetHealthPoints AF15_2 150
SetMaxSpeed AF15_2 600
SetHeading AF15_2 180
SetTargettingInfo AF15_2 TI1
AppendOrder AF15_2 Wingman AF15_1 Left
LoadEnemyJet AF15_3 (10400,-13900,2500) .\cobFolder\F15ka3.cob
SetAmmo AF15_3 1000 0 10 0 0 0 0 0 0
SetHealthPoints AF15_3 150
SetHeading AF15_3 180
SetMaxSpeed AF15_3 600
SetTargettingInfo AF15_3 TI1
AppendOrder AF15_3 Wingman AF15_1 Right
LoadEnemyJet AF15_4 (10100,-13800,2500) .\cobFolder\F15ka3.cob
SetAmmo AF15_4 1000 0 10 0 0 0 0 0 0
SetHealthPoints AF15_4 150
SetHeading AF15_4 180
SetMaxSpeed AF15_4 600
SetTargettingInfo AF15_4 TI1
AppendOrder AF15_4 Wingman AF15_2 Left
LoadEnemyJet AF15_5 (10500,-13800,2500) .\cobFolder\F15ka3.cob
SetAmmo AF15_5 1000 0 10 0 0 0 0 0 0
SetHealthPoints AF15_5 150
SetHeading AF15_5 180
SetMaxSpeed AF15_5 600
SetTargettingInfo AF15_5 TI1
AppendOrder AF15_5 Wingman AF15_3 Right
#--------------------------------------------GROUP TWO F15S
## THIS GORUP IS PURE ATTACK, POST PATROL. THEY ASSIST THE OTHER GROUP AND KEEP THE PLAYER FIGHTING
LoadEnemyJet BF15_1 (500, -1000, 2000) .\cobFolder\F15ka3.cob
SetHealthPoints BF15_1 150
SetMaxSpeed BF15_1 600
SetAmmo BF15_1 1000 0 20 0 0 0 0 0 0
SetTargettingInfo BF15_1 TI1
LoadEnemyJet BF15_2 (400, -1100, 1020) .\cobFolder\F15ka3.cob
SetHealthPoints BF15_2 150
SetMaxSpeed BF15_2 600
SetAmmo BF15_2 1000 0 20 0 0 0 0 0 0
SetTargettingInfo BF15_2 TI1
#AppendOrder BF15_2 Wingman BF15_1 Left
LoadEnemyJet BF15_3 (600, -1100, 1020) .\cobFolder\F15ka3.cob
SetHealthPoints BF15_3 150
SetMaxSpeed BF15_3 600
SetAmmo BF15_3 1000 0 20 0 0 0 0 0 0
SetTargettingInfo BF15_3 TI1
#AppendOrder BF15_3 Wingman BF15_1 Right
LoadEnemyJet BF15_4 (300, -1200, 1020) .\cobFolder\F15ka3.cob
SetHealthPoints BF15_4 150
SetMaxSpeed BF15_4 600
SetAmmo BF15_4 1000 0 20 0 0 0 0 0 0
SetTargettingInfo BF15_4 TI1
#AppendOrder BF15_4 Wingman BF15_2 Left
LoadEnemyJet BF15_5 (700, -1200, 1020) .\cobFolder\F15ka3.cob
SetHealthPoints BF15_5 150
SetMaxSpeed BF15_5 600
SetAmmo BF15_5 1000 0 20 0 0 0 0 0 0
SetTargettingInfo BF15_5 TI1
#AppendOrder BF15_5 Wingman BF15_4 Right
#--------------------------------------------GROUP THREE F15S
## THIS PATROLS, JUST LIKE THE OTHER ONE
LoadEnemyJet CF15_1 (-17775, -16675, 200) .\cobFolder\F15ka3.cob
SetHealthPoints CF15_1 100
SetMaxSpeed CF15_1 600
SetHeading CF15_1 180
SetAmmo CF15_1 1000 0 5 2 0 0 0 0 0
SetTargettingInfo CF15_1 TI1
LoadEnemyJet CF15_2 (-17875, -16575, 200) .\cobFolder\F15ka3.cob
SetHealthPoints CF15_2 100
SetMaxSpeed CF15_2 600
SetHeading CF15_2 180
SetAmmo CF15_2 1000 0 5 2 0 0 0 0 0
SetTargettingInfo CF15_2 TI1
AppendOrder CF15_2 Wingman CF15_1 Left
LoadEnemyJet CF15_3 (-17675, -16575, 200) .\cobFolder\F15ka3.cob
SetHealthPoints CF15_3 100
SetMaxSpeed CF15_3 600
SetAmmo CF15_3 1000 0 5 2 0 0 0 0 0
SetTargettingInfo CF15_3 TI1
AppendOrder CF15_3 Wingman CF15_1 Right
#*****************************F117s
LoadEnemyStealth AF117_1 (3285, 551, 1060) .\cobFolder\F117ka2.cob
SetHealthPoints AF117_1 200
SetAmmo AF117_1 0 0 20 1 0 0 0 0 0
SetMaxSpeed AF117_1 710
SetHeading AF117_1 180
SetTargettingInfo AF117_1 TI2
LoadEnemyStealth AF117_2 (2950, 551, 1060) .\cobFolder\F117ka2.cob
SetHealthPoints AF117_2 200
SetAmmo AF117_2 0 0 20 1 0 0 0 0 0
SetMaxSpeed AF117_2 720
SetHeading AF117_2 180
SetTargettingInfo AF117_2 TI2
LoadEnemyStealth AF117_3 (3285, -581, 1060) .\cobFolder\F117ka2.cob
SetHealthPoints AF117_3 200
SetAmmo AF117_3 0 0 20 1 0 0 0 0 0
SetMaxSpeed AF117_3 720
#SetHeading AF117_3 180
SetTargettingInfo AF117_3 TI2
LoadEnemyStealth AF117_4 (2985, -581, 1060) .\cobFolder\F117ka2.cob
SetHealthPoints AF117_4 200
SetAmmo AF117_4 0 0 20 1 0 0 0 0 0
SetMaxSpeed AF117_4 710
#SetHeading AF117_4 180
SetTargettingInfo AF117_4 TI2
LoadEnemyStealth AF117_5 (2985, -581, 1060) .\cobFolder\F117ka2.cob
SetHealthPoints AF117_5 200
SetAmmo AF117_5 0 0 20 1 0 0 0 0 0
SetMaxSpeed AF117_5 710
#SetHeading AF117_5 180
SetTargettingInfo AF117_5 TI2
#*****************************Radar Area Choppers
LoadEnemyHelicopter RadarApache1 (16450, -3430, 50) .\cobFolder\Apachka6.cob
SetAmmo RadarApache1 1000 0 0 20 0 0 0 0 0
SetHealthPoints RadarApache1 100
SetMaxSpeed RadarApache1 200
SetHeading RadarApache1 90
SetTargettingInfo RadarApache1 TI3
LoadEnemyHelicopter RadarApache2 (16450, -3445, 50) .\cobFolder\Apachka6.cob
SetAmmo RadarApache2 1000 0 0 20 0 0 0 0 0
SetHealthPoints RadarApache2 100
SetMaxSpeed RadarApache2 200
SetHeading RadarApache2 90
SetTargettingInfo RadarApache2 TI3
LoadEnemyHelicopter RadarApache3 (16450, -3460, 50) .\cobFolder\Apachka6.cob
SetAmmo RadarApache3 1000 0 0 20 0 0 0 0 0
SetHealthPoints RadarApache3 100
SetMaxSpeed RadarApache3 200
SetHeading RadarApache3 90
SetTargettingInfo RadarApache3 TI3
#*****************************RES Training Area
#CHOPPERS
LoadEnemyHelicopter RESApache1 (15075, -13500, 200) .\cobFolder\Apachka6.cob
SetAmmo RESApache1 1000 0 0 20 0 0 0 0 0
SetHealthPoints RESApache1 100
SetMaxSpeed RESApache1 200
SetHeading RESApache1 90
SetTargettingInfo RESApache1 TI3
LoadEnemyHelicopter RESApache2 (14500, -13500, 300) .\cobFolder\Apachka6.cob
SetAmmo RESApache2 1000 0 0 20 0 0 0 0 0
SetHealthPoints RESApache2 100
SetMaxSpeed RESApache2 200
SetHeading RESApache2 90
SetTargettingInfo RESApache2 TI3
#RES
LoadRES RES (15000, -13300, 200) .\cobFolder\Reska2.cob
SetHealthPoints RES 900
SetMaxSpeed RES 900
SetTargettingInfo RES TI4
##PT BOATS
LoadEnemyPTBoat RESPT1 (17498, -10666, -1) .\cobFolder\ptka1.cob
SetHealthPoints RESPT1 150
SetMaxSpeed RESPT1 70
SetTargettingInfo RESPT1 TI5
SetHeading RESPT1 223
LoadEnemyPTBoat RESPT2 (17443, -10616, -1) .\cobFolder\ptka1.cob
SetHealthPoints RESPT2 150
SetMaxSpeed RESPT2 70
SetTargettingInfo RESPT2 TI5
SetHeading RESPT2 223
#*****************************Tanks
LoadEnemyTank Tank1 (-3325, -175, -1) .\cobFolder\Tankka10.cob
SetHealthPoints Tank1 300
SetTargettingInfo Tank1 TI6
SetMaxSpeed Tank1 60
SetHeading Tank1 180
SetAmmo Tank1 1 0 0 1 0 0 0 0 0
SetDestroyedCOBPath Tank1 .\cobFolder\tankva5.cob
LoadEnemyTank Tank2 (-2925, -175, -1) .\cobFolder\Tankka10.cob
SetHealthPoints Tank2 300
SetTargettingInfo Tank2 TI6
SetMaxSpeed Tank2 60
SetHeading Tank2 180
SetAmmo Tank2 1 0 0 1 0 0 0 0 0
SetDestroyedCOBPath Tank2 .\cobFolder\tankva5.cob
LoadEnemyTank Tank3 (-3325, -925, -1) .\cobFolder\Tankka10.cob
SetHealthPoints Tank3 300
SetTargettingInfo Tank3 TI6
SetMaxSpeed Tank3 60
SetAmmo Tank3 1 0 0 0 0 0 0 0 0
SetDestroyedCOBPath Tank3 .\cobFolder\tankva5.cob
LoadEnemyTank Tank4 (-2925, -925, -1) .\cobFolder\Tankka10.cob
SetHealthPoints Tank4 300
SetTargettingInfo Tank4 TI6
SetMaxSpeed Tank4 60
SetAmmo Tank4 1 0 0 0 0 0 0 0 0
SetDestroyedCOBPath Tank4 .\cobFolder\tankva5.cob
########################### Building Descriptions ################
#*****************************RES Testing Encampment
LoadBuilding RESPad (15075, -13500, -1) .\cobFolder\Respad.cob
SetHealthPoints RESPad 100
SetTargettingInfo RESPad TI7
SetHeading RESPad 90
SetDestroyedCOBPath RESPad .\cobFolder\D_respad.cob
LoadBuilding RESShack (14975, -13500, -1) .\cobFolder\shack.cob
SetHealthPoints RESShack 100
SetTargettingInfo RESShack TI8
SetHeading RESShack 90
SetDestroyedCOBPath RESShack .\cobFolder\D_shack.cob
LoadBuilding RESRadar (14975, -13550, -1) .\cobFolder\radarka1.cob
SetHealthPoints RESRadar 100
SetTargettingInfo RESRadar TI9
SetDestroyedCOBPath RESRadar .\cobFolder\D_radar.cob
LoadBuilding DownRES (15000, -13300, -1) .\cobFolder\dres_k.cob
SetHealthPoints DownRES 300
SetTargettingInfo DownRES TI10
#*****************************Eastern Ohio Radar Facility
LoadBuilding Tracking (16700, -3400, -1) .\cobFolder\Build4ak.cob
SetHealthPoints Tracking 200
SetTargettingInfo Tracking TI11
SetAllegiance Tracking ASA
SetHeading Tracking 270
SetDestroyedCOBPath Tracking .\cobFolder\D_bld4ak.cob
LoadBuilding Tracking2 (16700, -3500, -1) .\cobFolder\Build4ak.cob
SetHealthPoints Tracking2 200
SetTargettingInfo Tracking2 TI12
SetAllegiance Tracking2 ASA
SetHeading Tracking2 270
SetDestroyedCOBPath Tracking2 .\cobFolder\D_bld4ak.cob
LoadBuilding Power1 (16850, -3400, -1) .\cobFolder\Nucshk_k.cob
SetHealthPoints Power1 200
SetTargettingInfo Power1 TI8
SetAllegiance Power1 ASA
SetHeading Power1 90
SetDestroyedCOBPath Power1 .\cobFolder\D_r_buld.cob
LoadBuilding Power2 (16850, -3500, -1) .\cobFolder\Nucshk_k.cob
SetHealthPoints Power2 200
SetTargettingInfo Power2 TI8
SetAllegiance Power2 ASA
SetHeading Power2 90
SetDestroyedCOBPath Power2 .\cobFolder\D_r_buld.cob
LoadBuilding RadarBunker1 (16800, -3300, -1) .\cobFolder\Shack.cob
SetHealthPoints RadarBunker1 150
SetHeading RadarBunker1 90
SetTargettingInfo RadarBunker1 TI13
SetAllegiance RadarBunker1 ASA
SetHeading RadarBunker1 270
SetDestroyedCOBPath RadarBunker1 .\cobFolder\D_shack.cob
LoadBuilding RadarBunker2 (16750, -3300, -1) .\cobFolder\Shack.cob
SetHealthPoints RadarBunker2 150
SetHeading RadarBunker2 90
SetTargettingInfo RadarBunker2 TI13
SetAllegiance RadarBunker2 ASA
SetHeading RadarBunker2 270
SetDestroyedCOBPath RadarBunker2 .\cobFolder\D_shack.cob
LoadBuilding RadarBunker3 (16700, -3300, -1) .\cobFolder\Shack.cob
SetHealthPoints RadarBunker3 150
SetHeading RadarBunker3 90
SetTargettingInfo RadarBunker3 TI13
SetAllegiance RadarBunker3 ASA
SetHeading RadarBunker3 270
SetDestroyedCOBPath RadarBunker3 .\cobFolder\D_shack.cob
LoadBuilding RadarBunker4 (16800, -3600, -1) .\cobFolder\Shack.cob
SetHealthPoints RadarBunker4 150
SetHeading RadarBunker4 90
SetTargettingInfo RadarBunker4 TI13
SetAllegiance RadarBunker4 ASA
SetHeading RadarBunker4 270
SetDestroyedCOBPath RadarBunker4 .\cobFolder\D_shack.cob
LoadBuilding RadarBunker5 (16750, -3600, -1) .\cobFolder\Shack.cob
SetHealthPoints RadarBunker5 150
SetHeading RadarBunker5 90
SetTargettingInfo RadarBunker5 TI13
SetAllegiance RadarBunker5 ASA
SetHeading RadarBunker5 270
SetDestroyedCOBPath RadarBunker5 .\cobFolder\D_shack.cob
LoadBuilding RadarBunker6 (16700, -3600, -1) .\cobFolder\Shack.cob
SetHealthPoints RadarBunker6 150
SetHeading RadarBunker6 90
SetTargettingInfo RadarBunker6 TI13
SetAllegiance RadarBunker6 ASA
SetHeading RadarBunker6 270
SetDestroyedCOBPath RadarBunker6 .\cobFolder\D_shack.cob
LoadBuilding RadarTower1 (16600, -3300, -1) .\cobFolder\radarka1.cob
SetHealthPoints RadarTower1 30
SetHeading RadarTower1 315
SetTargettingInfo RadarTower1 TI9
SetAllegiance RadarTower1 ASA
SetDestroyedCOBPath RadarTower1 .\cobFolder\D_radar.cob
LoadBuilding RadarTower2 (16600, -3325, -1) .\cobFolder\radarka1.cob
SetHealthPoints RadarTower2 30
SetHeading RadarTower2 225
SetTargettingInfo RadarTower2 TI9
SetAllegiance RadarTower2 ASA
SetDestroyedCOBPath RadarTower2 .\cobFolder\D_radar.cob
LoadBuilding RadarTower3 (16625, -3300, -1) .\cobFolder\radarka1.cob
SetHealthPoints RadarTower3 30
SetHeading RadarTower3 45
SetTargettingInfo RadarTower3 TI9
SetAllegiance RadarTower3 ASA
SetDestroyedCOBPath RadarTower3 .\cobFolder\D_radar.cob
LoadBuilding RadarTower4 (16625, -3325, -1) .\cobFolder\radarka1.cob
SetHealthPoints RadarTower4 30
SetHeading RadarTower4 135
SetTargettingInfo RadarTower4 TI9
SetAllegiance RadarTower4 ASA
SetDestroyedCOBPath RadarTower4 .\cobFolder\D_radar.cob
LoadBuilding RadarTower5 (16600, -3600, -1) .\cobFolder\radarka1.cob
SetHealthPoints RadarTower5 30
SetHeading RadarTower5 315
SetTargettingInfo RadarTower5 TI9
SetAllegiance RadarTower5 ASA
SetDestroyedCOBPath RadarTower5 .\cobFolder\D_radar.cob
LoadBuilding RadarTower6 (16600, -3625, -1) .\cobFolder\radarka1.cob
SetHealthPoints RadarTower6 30
SetHeading RadarTower6 225
SetTargettingInfo RadarTower6 TI9
SetAllegiance RadarTower6 ASA
SetDestroyedCOBPath RadarTower6 .\cobFolder\D_radar.cob
LoadBuilding RadarTower7 (16625, -3600, -1) .\cobFolder\radarka1.cob
SetHealthPoints RadarTower7 30
SetHeading RadarTower7 45
SetTargettingInfo RadarTower7 TI9
SetAllegiance RadarTower7 ASA
SetDestroyedCOBPath RadarTower7 .\cobFolder\D_radar.cob
LoadBuilding RadarTower8 (16625, -3625, -1) .\cobFolder\radarka1.cob
SetHealthPoints RadarTower8 30
SetHeading RadarTower8 135
SetTargettingInfo RadarTower8 TI9
SetAllegiance RadarTower8 ASA
SetDestroyedCOBPath RadarTower8 .\cobFolder\D_radar.cob
LoadBuilding HeloPad (16450, -3450, -1) .\cobFolder\respad.cob
SetHealthPoints HeloPad 30
SetHeading HeloPad 90
SetTargettingInfo HeloPad TI14
SetAllegiance HeloPad ASA
SetDestroyedCOBPath HeloPad .\cobFolder\D_respad.cob
LoadEnemyGun GUN1 (16450, -3350, -1) .\cobFolder\x2gunka.cob
SetTargettingInfo GUN1 TI15
SetAllegiance GUN1 ASA
SetDestroyedCOBPath GUN1 .\cobFolder\deadcan.cob
LoadEnemyGun GUN2 (16450, -3550, -1) .\cobFolder\x2gunka.cob
SetTargettingInfo GUN2 TI15
SetAllegiance GUN2 ASA
SetDestroyedCOBPath GUN2 .\cobFolder\deadcan.cob
#*****************************Wright Patterson Air Force Base
##THE REAL HANGER18
LoadBuilding Hanger18 (950, 2081, -1) .\cobFolder\Hang18k.cob
SetHealthPoints Hanger18 600
SetHeading Hanger18 90
SetAllegiance Hanger18 ASA
SetTargettingInfo Hanger18 TI16
SetDestroyedCOBPath Hanger18 .\cobFolder\D_hang18.cob
##THIS ONE IS FOR AFTER THE PLAYER ABDUCTS EARL
LoadBuilding Hanger18A (950, 2081, -1) .\cobFolder\Hang18k.cob
SetHealthPoints Hanger18A 600
SetHeading Hanger18A 90
SetAllegiance Hanger18A ASA
SetTargettingInfo Hanger18A TI16
SetDestroyedCOBPath Hanger18A .\cobFolder\D_hang18.cob
LoadBuilding WHanger181 (600, 2081, -1) .\cobFolder\Hang6.cob
SetHealthPoints WHanger181 200
#SetHeading WHanger181 90
SetTargettingInfo WHanger181 TI17
SetDestroyedCOBPath WHanger181 .\cobFolder\D_hang6.cob
LoadBuilding EHanger182 (1300, 2081, -1) .\cobFolder\Hang6.cob
SetHealthPoints EHanger182 200
#SetHeading EHanger182 90
SetTargettingInfo EHanger182 TI17
SetDestroyedCOBPath EHanger182 .\cobFolder\D_hang6.cob
LoadEnemyGun HangerSAM1 (1125, 2151, -1) .\cobFolder\x2gunka.cob
SetAllegiance HangerSAM1 ASA
SetHealthPoints HangerSAM1 75
SetTargettingInfo HangerSAM1 TI15
SetDestroyedCOBPath HangerSAM1 .\cobFolder\deadcan.cob
LoadEnemyGun HangerSAM2 (775, 2151, -1) .\cobFolder\x2gunka.cob
SetAllegiance HangerSAM2 ASA
SetTargettingInfo HangerSAM2 TI15
SetHealthPoints HangerSAM2 75
SetDestroyedCOBPath HangerSAM2 .\cobFolder\deadcan.cob
LoadEnemyGun HangerGUN1 (1125, 2000, -1) .\cobFolder\x2gunka.cob
SetAllegiance HangerGUN1 ASA
SetTargettingInfo HangerGUN1 TI15
SetHealthPoints HangerGUN1 75
SetDestroyedCOBPath HangerGUN1 .\cobFolder\deadcan.cob
LoadEnemyGun HangerGUN2 (775, 2000, -1) .\cobFolder\x2gunka.cob
SetAllegiance HangerGUN2 ASA
SetTargettingInfo HangerGUN2 TI15
SetHealthPoints HangerGUN2 75
SetDestroyedCOBPath HangerGUN2 .\cobFolder\deadcan.cob
###Eastern Wing of the Base
LoadBuilding NEHang1 (3285, 550, -1) .\cobFolder\Hang6.cob
SetHealthPoints NEHang1 200
SetTargettingInfo NEHang1 TI18
SetDestroyedCOBPath NEHang1 .\cobFolder\D_hang6.cob
LoadBuilding NEHang2 (2950,550, -1) .\cobFolder\Hang6.cob
SetHealthPoints NEHang2 200
SetTargettingInfo NEHang2 TI18
SetDestroyedCOBPath NEHang2 .\cobFolder\D_hang6.cob
LoadBuilding SEHang1 (3285, -580, -1) .\cobFolder\Hang6.cob
SetHealthPoints SEHang1 200
SetTargettingInfo SEHang1 TI19
SetDestroyedCOBPath SEHang1 .\cobFolder\D_hang6.cob
LoadBuilding SEHang2 (2950,-580, -1) .\cobFolder\Hang6.cob
SetHealthPoints SEHang2 200
SetTargettingInfo SEHang2 TI19
SetDestroyedCOBPath SEHang2 .\cobFolder\D_hang6.cob
LoadBuilding Tower1 (2350, -170 , -1) .\cobFolder\controlk.cob
SetHealthPoints Tower1 200
SetTargettingInfo Tower1 TI20
SetDestroyedCOBPath Tower1 .\cobFolder\D_contrl.cob
LoadBuilding SEBldg1 (2185, -580, -1) .\cobFolder\Build4k.cob
SetHealthPoints SEBldg1 200
SetTargettingInfo SEBldg1 TI21
SetDestroyedCOBPath SEBldg1 .\cobFolder\D_build4.cob
LoadBuilding SEBldg2 (2500, -580, -1) .\cobFolder\Build4k.cob
SetHealthPoints SEBldg2 200
SetTargettingInfo SEBldg2 TI22
SetDestroyedCOBPath SEBldg2 .\cobFolder\D_build4.cob
LoadBuilding SEBldg2a (2500, -580, -1) .\cobFolder\Build4k.cob
SetHealthPoints SEBldg2a 200
SetTargettingInfo SEBldg2a TI22
SetDestroyedCOBPath SEBldg2a .\cobFolder\D_build4.cob
LoadBuilding SEBldg2b (2500, -580, -1) .\cobFolder\Build4k.cob
SetHealthPoints SEBldg2b 200
SetTargettingInfo SEBldg2b TI22
SetDestroyedCOBPath SEBldg2b .\cobFolder\D_build4.cob
LoadBuilding NEBldg1 (2185, 175, -1) .\cobFolder\Build4k.cob
SetHealthPoints NEBldg1 200
SetTargettingInfo NEBldg1 TI23
SetDestroyedCOBPath NEBldg1 .\cobFolder\D_build4.cob
LoadBuilding NEBldg2 (2500, 175, -1) .\cobFolder\Build4k.cob
SetHealthPoints NEBldg2 200
SetTargettingInfo NEBldg2 TI24
SetDestroyedCOBPath NEBldg2 .\cobFolder\D_build4.cob
###MidArea Homes
LoadBuilding MidR11 (1180, -200, -1) .\cobFolder\Levitak.cob
SetHealthPoints MidR11 200
SetTargettingInfo MidR11 TI25
SetDestroyedCOBPath MidR11 .\cobFolder\D_house1.cob
LoadBuilding MidR12 (1180, 215, -1) .\cobFolder\Levitbk.cob
SetHealthPoints MidR12 200
SetTargettingInfo MidR12 TI26
SetDestroyedCOBPath MidR12 .\cobFolder\D_levitb.cob
LoadBuilding MidR13 (1180, 595, -1) .\cobFolder\Levitck.cob
SetHealthPoints MidR13 200
SetTargettingInfo MidR13 TI27
SetDestroyedCOBPath MidR13 .\cobFolder\D_levitc.cob
LoadBuilding MidR21 (800, -200, -1) .\cobFolder\Levitbk.cob
SetHealthPoints MidR21 200
SetTargettingInfo MidR21 TI28
SetDestroyedCOBPath MidR21 .\cobFolder\D_levitb.cob
LoadBuilding MidR22 (800, 215, -1) .\cobFolder\Levitak.cob
SetHealthPoints MidR22 200
SetTargettingInfo MidR22 TI29
SetDestroyedCOBPath MidR22 .\cobFolder\D_House1.cob
LoadBuilding MidR23 (800, 595, -1) .\cobFolder\Levitck.cob
SetHealthPoints MidR23 200
SetTargettingInfo MidR23 TI30
SetDestroyedCOBPath MidR23 .\cobFolder\D_levitc.cob
LoadBuilding MidR31 (425, -200, -1) .\cobFolder\Levitak.cob
SetHealthPoints MidR31 200
SetTargettingInfo MidR31 TI31
SetDestroyedCOBPath MidR31 .\cobFolder\D_house1.cob
LoadBuilding MidR32 (425, 215, -1) .\cobFolder\Levitbk.cob
SetHealthPoints MidR32 200
SetTargettingInfo MidR32 TI32
SetDestroyedCOBPath MidR32 .\cobFolder\D_levitb.cob
LoadBuilding MidR33 (425, 595, -1) .\cobFolder\Levitck.cob
SetHealthPoints MidR33 200
SetTargettingInfo MidR33 TI33
SetDestroyedCOBPath MidR33 .\cobFolder\D_levitc.cob
LoadBuilding MidR41 (45, -200, -1) .\cobFolder\Levitbk.cob
SetHealthPoints MidR41 200
SetTargettingInfo MidR41 TI34
SetDestroyedCOBPath MidR41 .\cobFolder\D_levitb.cob
LoadBuilding MidR42 (45, 215, -1) .\cobFolder\Levitak.cob
SetHealthPoints MidR42 200
SetTargettingInfo MidR42 TI35
SetDestroyedCOBPath MidR42 .\cobFolder\D_house1.cob
LoadBuilding MidR43 (45, 595, -1) .\cobFolder\Levitck.cob
SetHealthPoints MidR43 200
SetTargettingInfo MidR43 TI36
SetDestroyedCOBPath MidR43 .\cobFolder\D_levitc.cob
####The Military Middle
LoadBuilding MidNuke1 (-1362, 814, -1) .\cobFolder\Strg_k.cob
SetHealthPoints MidNuke1 200
SetTargettingInfo MidNuke1 TI37
SetDestroyedCOBPath MidNuke1 .\cobFolder\D_strg_k.cob
##Homes in the SouthWest
LoadBuilding SWR11 (-375, -1745, -1) .\cobFolder\Levitak.cob
SetHealthPoints SWR11 200
SetTargettingInfo SWR11 TI38
SetDestroyedCOBPath SWR11 .\cobFolder\D_house1.cob
LoadBuilding SWR12 (-375, -2147, -1) .\cobFolder\Levitbk.cob
SetHealthPoints SWR12 200
SetTargettingInfo SWR12 TI39
SetDestroyedCOBPath SWR12 .\cobFolder\D_levitb.cob
LoadBuilding SWR21 (-762, -1745, -1) .\cobFolder\Levitck.cob
SetHealthPoints SWR21 200
SetTargettingInfo SWR21 TI40
SetDestroyedCOBPath SWR21 .\cobFolder\D_levitc.cob
LoadBuilding SWR22 (-762, -2147, -1) .\cobFolder\Levitck.cob
SetHealthPoints SWR22 200
SetTargettingInfo SWR22 TI41
SetDestroyedCOBPath SWR22 .\cobFolder\D_levitc.cob
LoadBuilding SWR31 (-1150, -1745, -1) .\cobFolder\Levitak.cob
SetHealthPoints SWR31 200
SetTargettingInfo SWR31 TI42
SetDestroyedCOBPath SWR31 .\cobFolder\D_House1.cob
LoadBuilding SWR32 (-1150, -2147, -1) .\cobFolder\Levitck.cob
SetHealthPoints SWR32 200
SetTargettingInfo SWR32 TI43
SetDestroyedCOBPath SWR32 .\cobFolder\D_levitc.cob
LoadBuilding SWR41 (-1525, -1745, -1) .\cobFolder\Levitbk.cob
SetHealthPoints SWR41 200
SetTargettingInfo SWR41 TI44
SetDestroyedCOBPath SWR41 .\cobFolder\D_levitb.cob
LoadBuilding SWR42 (-1525, -2147, -1) .\cobFolder\Levitak.cob
SetHealthPoints SWR42 200
SetTargettingInfo SWR42 TI45
SetDestroyedCOBPath SWR42 .\cobFolder\D_house1.cob
###Middle Buildings
LoadBuilding MidBuild1 (-1652, -185, -1) .\cobFolder\Build4k.cob
SetHealthPoints MidBuild1 200
SetTargettingInfo MidBuild1 TI46
SetDestroyedCOBPath MidBuild1 .\cobFolder\D_build4.cob
LoadBuilding MidBuild2 (-1652, -570, -1) .\cobFolder\Build4k.cob
SetHealthPoints MidBuild2 200
SetTargettingInfo MidBuild2 TI47
SetDestroyedCOBPath MidBuild2 .\cobFolder\D_build4.cob
####The West Tank Divisions
LoadBuilding TankHanger1 (-3325, -175, -1) .\cobFolder\Hang6.cob
SetHealthPoints TankHanger1 200
SetTargettingInfo TankHanger1 TI48
SetDestroyedCOBPath TankHanger1 .\cobFolder\D_hang6.cob
LoadBuilding TankHanger2 (-2925, -175, -1) .\cobFolder\Hang6.cob
SetHealthPoints TankHanger2 200
SetTargettingInfo TankHanger2 TI48
SetDestroyedCOBPath TankHanger2 .\cobFolder\D_hang6.cob
LoadBuilding TankHanger3 (-3325, -925, -1) .\cobFolder\Hang6.cob
SetHealthPoints TankHanger3 200
SetTargettingInfo TankHanger3 TI49
SetDestroyedCOBPath TankHanger3 .\cobFolder\D_hang6.cob
LoadBuilding TankHanger4 (-2925, -925, -1) .\cobFolder\Hang6.cob
SetHealthPoints TankHanger4 200
SetTargettingInfo TankHanger4 TI49
SetDestroyedCOBPath TankHanger4 .\cobFolder\D_hang6.cob
##SouthWest Corner
LoadBuilding SWHang1 (-3325, -1400, -1) .\cobFolder\Hang6.cob
SetHealthPoints SWHang1 200
SetTargettingInfo SWHang1 TI50
SetDestroyedCOBPath SWHang1 .\cobFolder\D_hang6.cob
LoadBuilding SWHang2 (-3325, -2100, -1) .\cobFolder\Build4ak.cob
SetHealthPoints SWHang2 200
SetTargettingInfo SWHang2 TI51
SetDestroyedCOBPath SWHang2 .\cobFolder\D_build4.cob
LoadBuilding SWHang3 (-2925, -1400, -1) .\cobFolder\Hang6.cob
SetHealthPoints SWHang3 200
SetTargettingInfo SWHang3 TI50
SetDestroyedCOBPath SWHang3 .\cobFolder\D_hang6.cob
LoadBuilding SWHang4 (-2925, -2100, -1) .\cobFolder\Build4ak.cob
SetHealthPoints SWHang4 200
SetTargettingInfo SWHang4 TI51
SetDestroyedCOBPath SWHang4 .\cobFolder\D_build4.cob
###Southern Tip Nuclear Site.
LoadBuilding YBuild_2 (3300, -19950, -1) .\cobFolder\Build4k.cob
SetHealthPoints YBuild_2 50
SetHeading YBuild_2 90
SetTargettingInfo YBuild_2 TI52
SetDestroyedCOBPath YBuild_2 .\cobFolder\D_build4.cob
LoadBuilding YResevoir_1 (3675, -20100, -1) .\cobFolder\strg_k.cob
SetHealthPoints YResevoir_1 50
SetTargettingInfo YResevoir_1 TI53
SetDestroyedCOBPath YResevoir_1 .\cobFolder\D_strg_k.cob
LoadBuilding YReactor_1 (3275, -19675, -1) .\cobFolder\Nucsta_k.cob
SetHealthPoints YReactor_1 50
SetTargettingInfo YReactor_1 TI54
SetDestroyedCOBPath YReactor_1 .\cobFolder\D_nuke_r.cob
SetOddCollisionFunc YReactor_1
LoadBuilding YReactor_1a (3275, -19675, -1) .\cobFolder\Nucsta_k.cob
SetHealthPoints YReactor_1a 50
SetTargettingInfo YReactor_1a TI54
SetDestroyedCOBPath YReactor_1a .\cobFolder\D_nuke_r.cob
SetOddCollisionFunc YReactor_1a
LoadBuilding YReactor_Shack (3450, -19675, -1) .\cobFolder\Nucshk_k.cob
SetHealthPoints YReactor_Shack 50
SetTargettingInfo YReactor_Shack TI55
SetDestroyedCOBPath YReactor_Shack .\cobFolder\D_r_buld.cob
LoadBuilding YReactor_2 (3625, -19675, -1) .\cobFolder\Nucsta_k.cob
SetHealthPoints YReactor_2 50
SetTargettingInfo YReactor_2 TI54
SetDestroyedCOBPath YReactor_2 .\cobFolder\D_nuke_r.cob
SetOddCollisionFunc YReactor_2
##Need actual water placement here, and I should match a hut to it or something. Also, need to put the trcuks and stuff back in. for now, though 2/15
LoadBuilding YDock_1 (3400, -19500, -1) .\cobFolder\Dock_k.cob
SetHealthPoints YDock_1 50
SetTargettingInfo YDock_1 TI56
LoadEnemyPTBoat YPT_1 (3350, -19400, -1) .\cobFolder\Ptka1.cob
SetMaxSpeed YPT_1 60
#SetHeading YPT_1 90
SetTargettingInfo YPT_1 TI5
AppendOrder YPT_1 DoNothing
################################### HIDDEN OBJECTS############################
##For AF15 series
LoadBuilding A (25000, 0, -1) .\cobfolder\Hidden.cob
SetHealthPoints A 10000
SetAllegiance A None
#SetTargettingInfo A A
LoadBuilding A1 (25000, -50, -1) .\cobfolder\Hidden.cob
SetHealthPoints A1 10000
SetAllegiance A1 None
#SetTargettingInfo A1 A1
LoadBuilding A2 (25000, -100, -1) .\cobfolder\Hidden.cob
SetHealthPoints A2 10000
SetAllegiance A2 None
#SetTargettingInfo A2 A2
#For the Player who attacks the F15s right above you before he does anything else - like go above 900 meters
LoadBuilding A3 (25000, -150, -1) .\cobfolder\Hidden.cob
SetHealthPoints A3 10000
SetAllegiance A3 None
#SetTargettingInfo A3 A3
##For AF15 series
LoadBuilding B (25000, 50, -1) .\cobfolder\Hidden.cob
SetHealthPoints B 10000
SetAllegiance B None
#SetTargettingInfo B B
##For AF15 series: At the radar site.
LoadBuilding C (16800, -3300, -1) .\cobfolder\Hidden.cob
SetHealthPoints C 10000
SetAllegiance C None
#SetTargettingInfo C C
##For AF15 and BF15 grouping
LoadBuilding D (-3325, -175, -1) .\cobfolder\Hidden.cob
SetHealthPoints D 10000
SetAllegiance D None
#SetTargettingInfo D D
##For Nuclear Reactor
LoadBuilding E (3275, -19685, -1) .\cobfolder\Hidden.cob
SetHealthPoints E 10000
SetAllegiance E None
#SetTargettingInfo E E
LoadBuilding F (3275, -19685, -1) .\cobfolder\Hidden.cob
SetHealthPoints F 10000
SetAllegiance F None
#SetTargettingInfo F F
LoadBuilding G (3275, -19685, -1) .\cobfolder\Hidden.cob
SetHealthPoints G 10000
SetAllegiance G None
#SetTargettingInfo G G
LoadBuilding H (3275, -19685, -1) .\cobfolder\Hidden.cob
SetHealthPoints H 10000
SetAllegiance H None
#SetTargettingInfo H H
##Voice Overs: Height Trigger
LoadBuilding i (25000, 200, -1) .\cobfolder\Hidden.cob
SetHealthPoints i 10000
SetAllegiance i None
#SetTargettingInfo i i
LoadBuilding ii (25000, 250, -1) .\cobfolder\Hidden.cob
SetHealthPoints ii 10000
SetAllegiance ii None
#SetTargettingInfo ii ii
LoadBuilding X (25000, 300, -1) .\cobfolder\Hidden.cob
SetHealthPoints X 10000
SetAllegiance X None
#SetTargettingInfo X X
##FOR THE LINGERING PLAYER
LoadBuilding XX (10300, -15800, -1) .\cobfolder\Hidden.cob
SetHealthPoints XX 10000
SetAllegiance XX None
#SetTargettingInfo XX X
LoadBuilding XXX (15075, -13501, -1) .\cobfolder\Hidden.cob
SetHealthPoints XXX 10000
SetAllegiance XXX None
#SetTargettingInfo XXX X
################################### ORDERS, ORDERS, ORDERS############################
#*****************************F15S
#--------------------------------------------GROUP ONE F15S
##WINGMAN
## Orders are located next to the object introduction for ease of use.
##PATROL ORDERS
AppendOrder AF15_1 Patrol (10300, -16000, 2500)
##PRIMARY ATTACK ORDERS
# When the saucer get's near the radar installation
AddEvent Saucer 0 SaucerHigherThan 900 Order AF15_1 Attack Saucer
AddEvent Saucer 0 SaucerHigherThan 900 Order AF15_2 Attack Saucer
AddEvent Saucer 0 SaucerHigherThan 900 Order AF15_3 Attack Saucer
AddEvent Saucer 0 SaucerHigherThan 900 Order AF15_4 Attack Saucer
AddEvent Saucer 0 SaucerHigherThan 900 Order AF15_5 Attack Saucer
AddEvent Saucer 0 SaucerHigherThan 900 ShowObject B
##PLAYER SIMPLY SHOOTS ANY ONE OF THE THE F15S RIGHT AFTER START.
AddEvent AF15_1 0 HitPointsLessThan 150 ShowObject A3
AddEvent AF15_2 0 HitPointsLessThan 150 ShowObject A3
AddEvent AF15_3 0 HitPointsLessThan 150 ShowObject A3
AddEvent AF15_4 0 HitPointsLessThan 150 ShowObject A3
AddEvent AF15_5 0 HitPointsLessThan 150 ShowObject A3
AddEvent Saucer 0 ProximityToObject A3 50000 Order AF15_1 Attack Saucer
AddEvent Saucer 0 ProximityToObject A3 50000 Order AF15_2 Attack Saucer
AddEvent Saucer 0 ProximityToObject A3 50000 Order AF15_3 Attack Saucer
AddEvent Saucer 0 ProximityToObject A3 50000 Order AF15_4 Attack Saucer
AddEvent Saucer 0 ProximityToObject A3 50000 Order AF15_5 Attack Saucer
##THIS FUNCTION SHOULD REMOVE THE ABOVE ORDERS AND THEN POSE NO SIGNIFCANT PROBLEMS, MS MONEYPENNEY.
AddEvent Saucer 0 ProximityToObject A 50000 RemoveObject A3
##RADAR DESTRUCTION
AddEvent Tracking 0 Destroyed ShowObject A1
AddEvent Tracking2 0 Destroyed ShowObject A2
AddEvent A1 0 ProximityToObject A2 200 ShowObject A
##PRE RADAR DESTRUCTION MOVEMENT CONTIGENCY
#If, by chance, the player goes above 900 and then moves to the tracking area.
AddEvent Saucer 0 ProximityToObject Tracking 3000 ShowObject C
AddEvent AF15_1 0 ProximityToObject C 3000 Order AF15_1 DefendPosition (10300, -16000, 2500) 8000
AddEvent AF15_2 0 ProximityToObject C 3000 Order AF15_2 DefendPosition (10300, -16000, 2500) 8000
AddEvent AF15_3 0 ProximityToObject C 3000 Order AF15_3 DefendPosition (10300, -16000, 2500) 8000
AddEvent AF15_4 0 ProximityToObject C 3000 Order AF15_4 DefendPosition (10300, -16000, 2500) 8000
AddEvent AF15_5 0 ProximityToObject C 3000 Order AF15_5 DefendPosition (10300, -16000, 2500) 8000
##PRE RADAR DESTRUCTION B WING AND A WING PROXIMITY
#If, by chance, the player goes to the base, this will avert the swarming to a degree.
AddEvent Saucer 0 ProximityToObject D 6000 Order AF15_1 DefendPosition (10300, -16000, 2500) 8000
AddEvent Saucer 0 ProximityToObject D 6000 Order AF15_2 DefendPosition (10300, -16000, 2500) 8000
AddEvent Saucer 0 ProximityToObject D 6000 Order AF15_3 DefendPosition (10300, -16000, 2500) 8000
AddEvent Saucer 0 ProximityToObject D 6000 Order AF15_4 DefendPosition (10300, -16000, 2500) 8000
AddEvent Saucer 0 ProximityToObject D 6000 Order AF15_5 DefendPosition (10300, -16000, 2500) 8000
##POST RADAR DESTRUCTION MOVEMENTS
AddEvent AF15_1 0 ProximityToObject A 50000 Order AF15_1 DefendPosition (0,0,3000) 8000
AddEvent AF15_2 0 ProximityToObject A 50000 Order AF15_2 DefendPosition (10000,10000,3000) 8000
AddEvent AF15_3 0 ProximityToObject A 50000 Order AF15_3 DefendPosition (10000,-15000,3000) 8000
AddEvent AF15_4 0 ProximityToObject A 50000 Order AF15_4 DefendPosition (-10000,10000,3000) 8000
AddEvent AF15_5 0 ProximityToObject A 50000 Order AF15_5 DefendPosition (-10000,-15000,3000) 8000
##POST RADAR DESTRUCTION MOVEMENT CONTIGENCY
#If, by chance, the player does the whole thing under 900 meters, and then pops up, the orders will still stand
AddEvent B 0 ProximityToObject A 500 Order AF15_1 DefendPosition (0,0,3000) 8000
AddEvent B 0 ProximityToObject A 500 Order AF15_2 DefendPosition (10000,10000,3000) 8000
AddEvent B 0 ProximityToObject A 500 Order AF15_3 DefendPosition (10000,-15000,3000) 8000
AddEvent B 0 ProximityToObject A 500 Order AF15_4 DefendPosition (-10000,10000,3000) 8000
AddEvent B 0 ProximityToObject A 500 Order AF15_5 DefendPosition (-10000,-15000,3000) 8000
##BAD ASS PLAYER WHO THINGS HE CAN TAKE THE BASE BY FORCE -- OLD NOT USING.
#AddEvent BF15_1 0 Destroyed Order AF15_1 Attack Saucer
#AddEvent BF15_2 0 Destroyed Order AF15_2 Attack Saucer
#AddEvent BF15_3 0 Destroyed Order AF15_3 Attack Saucer
#AddEvent BF15_4 0 Destroyed Order AF15_4 Attack Saucer
#AddEvent BF15_5 0 Destroyed Order AF15_5 Attack Saucer
#--------------------------------------------GROUP TWOF15S
#WINGMAN
#Above where they're easier to see.
##SHOW
AddEvent Saucer 0 SaucerHigherThan 900 ShowObject BF15_1
AddEvent Saucer 0 SaucerHigherThan 900 ShowObject BF15_2
AddEvent Saucer 0 SaucerHigherThan 900 ShowObject BF15_3
AddEvent Saucer 0 SaucerHigherThan 900 ShowObject BF15_4
AddEvent Saucer 0 SaucerHigherThan 900 ShowObject BF15_5
##BASE DEFENSE ORDERS
AppendOrder BF15_1 DefendPosition (525, -1075, 2000) 10000
AppendOrder BF15_2 DefendPosition (525, -1075, 2000) 10000
AppendOrder BF15_3 DefendPosition (525, -1075, 2000) 10000
AppendOrder BF15_4 DefendPosition (525, -1075, 2000) 10000
AppendOrder BF15_5 DefendPosition (525, -1075, 2000) 10000
##POST RADAR DESTRUCTION ORDERS
AddEvent BF15_1 0 ProximityToObject A 50000 Order BF15_1 DefendPosition (-20000,15000,3000) 10000
AddEvent BF15_2 0 ProximityToObject A 50000 Order BF15_2 DefendPosition (-10000,15000,3000) 10000
AddEvent BF15_3 0 ProximityToObject A 50000 Order BF15_3 DefendPosition (0,15000,3000) 10000
AddEvent BF15_4 0 ProximityToObject A 50000 Order BF15_4 DefendPosition (10000,15000,3000) 10000
AddEvent BF15_5 0 ProximityToObject A 50000 Order BF15_5 DefendPosition (20000,15000,3000) 10000
###REMOVING THE HIDDEN OBJECT THAT TRIGGERS THE A GROUP F15S TO LEAVE
#AddEvent Tracking 0 Destroyed HideObject D
#AddEvent Tracking2 0 Destroyed HideObject D
AddEvent Saucer 0 ProximityToObject A 50000 HideObject D
##BAD ASS PLAYER WHO THINGS HE CAN TAKE THE BASE BY FORCE.
AddEvent BF15_1 0 Destroyed ShowObject AF117_1
AddEvent BF15_2 0 Destroyed ShowObject AF117_2
AddEvent BF15_3 0 Destroyed ShowObject AF117_3
AddEvent BF15_4 0 Destroyed ShowObject AF117_4
AddEvent BF15_5 0 Destroyed ShowObject AF117_5
#--------------------------------------------GROUP THREE F15S
#PRIMARY SHOW
AddEvent Saucer 0 ProximityToObject YReactor_1 3000 ShowObject CF15_1
AddEvent Saucer 0 ProximityToObject YReactor_1 3000 ShowObject CF15_2
AddEvent Saucer 0 ProximityToObject YReactor_1 3000 ShowObject CF15_3
#SECONDARY SHOW
AddEvent Tracking 0 Destroyed ShowObject CF15_1
AddEvent Tracking 0 Destroyed ShowObject CF15_2
AddEvent Tracking 0 Destroyed ShowObject CF15_3
#PATROL
AppendOrder CF15_1 FlyTo (-13948, -12569, 800) 600
AppendOrder CF15_1 FlyTo (-10338, -15251, 800) 600
AppendOrder CF15_1 FlyTo (-4508, -17752, 800) 600
AppendOrder CF15_1 FlyTo (-2466, -17532, 800) 600
AppendOrder CF15_1 FlyTo (-78, -16474, 800) 600
AppendOrder CF15_1 FlyTo (1939, -17121, 800) 600
AppendOrder CF15_1 FlyTo (2736, -19139, 800) 600
AddEvent CF15_1 0 ProximityToPosition (2736, -19139, 800) 300 Order CF15_1 DefendPosition (-10000, -15100, 600) 10000
AddEvent CF15_1 0 ProximityToPosition (2736, -19139, 800) 300 Order CF15_2 DefendPosition (0, -15100, 600) 10000
AddEvent CF15_1 0 ProximityToPosition (2736, -19139, 800) 300 Order CF15_3 DefendPosition (10000, -15100, 600) 10000
#SECONDARYATTACK
AddEvent Hanger18 15 ItemCollected Order CF15_1 Attack Saucer
AddEvent Hanger18 15 ItemCollected Order CF15_2 Attack Saucer
AddEvent Hanger18 15 ItemCollected Order CF15_3 Attack Saucer
#*****************************F117S
##SHOW ORDERS
AddEvent Saucer 0 ProximityToObject A 50000 ShowObject AF117_1
AddEvent Saucer 0 ProximityToObject A 50000 ShowObject AF117_2
AddEvent Saucer 3 ProximityToObject A 50000 ShowObject AF117_3
AddEvent Saucer 3 ProximityToObject A 50000 ShowObject AF117_4
AddEvent Saucer 7 ProximityToObject A 50000 ShowObject AF117_5
##SECONDARY SHOW ORDERS
##TAXI
AppendOrder AF117_1 FlyTo (3250, 191, 1060) 30
AppendOrder AF117_2 FlyTo (2950, 191, 1060) 30
AppendOrder AF117_3 FlyTo (3250, 191, 1060) 30
AppendOrder AF117_4 FlyTo (2950, 191, 1060) 30
AppendOrder AF117_5 FlyTo (2950, 191, 1060) 30
AppendOrder AF117_1 FlyTo (3631, 191, 1060) 40
AppendOrder AF117_2 FlyTo (3631, 191, 1060) 40
AppendOrder AF117_3 FlyTo (3631, 191, 1060) 40
AppendOrder AF117_4 FlyTo (3631, 191, 1060) 40
AppendOrder AF117_5 FlyTo (3631, 191, 1060) 40
AppendOrder AF117_1 FlyTo (3631, 600, 1060) 400
AppendOrder AF117_2 FlyTo (3631, 600, 1060) 400
AppendOrder AF117_3 FlyTo (3631, 600, 1060) 400
AppendOrder AF117_4 FlyTo (3631, 600, 1060) 400
AppendOrder AF117_5 FlyTo (3631, 600, 1060) 400
AppendOrder AF117_1 FlyTo (3631, 1500, 1075) 500
AppendOrder AF117_2 FlyTo (3631, 1500, 1075) 500
AppendOrder AF117_3 FlyTo (3631, 1500, 1075) 500
AppendOrder AF117_4 FlyTo (3631, 1500, 1075) 500
AppendOrder AF117_5 FlyTo (3631, 1500, 1075) 500
AppendOrder AF117_1 FlyTo (3631, 2300, 1150) 600
AppendOrder AF117_2 FlyTo (3631, 2300, 1150) 600
AppendOrder AF117_3 FlyTo (3631, 2300, 1150) 600
AppendOrder AF117_4 FlyTo (3631, 2300, 1150) 600
AppendOrder AF117_5 FlyTo (3631, 2300, 1150) 600
#ATTACK
AppendOrder AF117_1 DefendObject Hanger18 10000
AppendOrder AF117_2 DefendObject Hanger18 10000
AppendOrder AF117_3 DefendObject Hanger18 10000
AppendOrder AF117_4 DefendObject Hanger18 10000
AppendOrder AF117_5 DefendObject Hanger18 10000
#*****************************WPAFB TANKS
#SHOW
AddEvent Saucer 10 SaucerHigherThan 900 ShowObject Tank1
AddEvent Saucer 10 SaucerHigherThan 900 ShowObject Tank2
AddEvent Saucer 30 SaucerHigherThan 900 ShowObject Tank3
AddEvent Saucer 30 SaucerHigherThan 900 ShowObject Tank4
#ATTACK
AppendOrder Tank1 FlyTo (-3325, -590, -1) 40
AppendOrder Tank2 FlyTo (-2925, -590, -1) 40
AppendOrder Tank3 FlyTo (-3325, -590, -1) 40
AppendOrder Tank4 FlyTo (-2925, -590, -1) 40
AppendOrder Tank1 FlyTo (-2619, -590, -1) 40
AppendOrder Tank2 FlyTo (-2619, -590, -1) 40
AppendOrder Tank3 FlyTo (-2619, -590, -1) 40
AppendOrder Tank4 FlyTo (-2619, -590, -1) 40
AppendOrder Tank1 FlyTo (-2619, -210, -1) 40
AppendOrder Tank2 FlyTo (-2619, -210, -1) 40
AppendOrder Tank3 FlyTo (-2619, -210, -1) 40
AppendOrder Tank4 FlyTo (-2619, -210, -1) 40
AppendOrder Tank1 FlyTo (-2100, -210, -1) 40
AppendOrder Tank2 FlyTo (-2100, -210, -1) 40
AppendOrder Tank3 FlyTo (-2100, -210, -1) 40
AppendOrder Tank4 FlyTo (-2100, -210, -1) 40
AppendOrder Tank1 FlyTo (-2100, 126, -1) 40
AppendOrder Tank2 FlyTo (-2100, 126, -1) 40
AppendOrder Tank3 FlyTo (-2100, 126, -1) 40
AppendOrder Tank4 FlyTo (-2100, 126, -1) 40
AppendOrder Tank1 FlyTo (-1006, 126, -1) 40
AppendOrder Tank2 FlyTo (-1006, 126, -1) 40
AppendOrder Tank3 FlyTo (-1006, 126, -1) 40
AppendOrder Tank4 FlyTo (-1006, 126, -1) 40
AppendOrder Tank1 FlyTo (-1006, -200, -1) 40
AppendOrder Tank2 FlyTo (-1006, -200, -1) 40
AppendOrder Tank3 FlyTo (-1006, -200, -1) 40
AppendOrder Tank4 FlyTo (-1006, -200, -1) 40
AppendOrder Tank1 FlyTo (-567, -200, -1) 40
AppendOrder Tank2 FlyTo (-567, -200, -1) 40
AppendOrder Tank3 FlyTo (-567, -200, -1) 40
AppendOrder Tank4 FlyTo (-567, -200, -1) 40
AppendOrder Tank1 FlyTo (-567, 925, -1) 40
AppendOrder Tank2 FlyTo (-567, 925, -1) 40
AppendOrder Tank3 FlyTo (-567, 925, -1) 40
AppendOrder Tank4 FlyTo (-567, 925, -1) 40
AppendOrder Tank1 FlyTo (910, 925, -1) 40
AppendOrder Tank2 FlyTo (910, 925, -1) 40
AppendOrder Tank3 FlyTo (910, 925, -1) 40
AppendOrder Tank4 FlyTo (910, 925, -1) 40
AppendOrder Tank1 FlyTo (910, 1800, -1) 40
AppendOrder Tank2 FlyTo (910, 1800, -1) 40
AppendOrder Tank3 FlyTo (910, 1800, -1) 40
AppendOrder Tank4 FlyTo (910, 1800, -1) 40
AppendOrder Tank1 FlyTo (600, 1800, -1) 40
AppendOrder Tank2 FlyTo (1300, 1800, -1) 40
AppendOrder Tank3 FlyTo (700, 1900, -1) 40
AppendOrder Tank4 FlyTo (1200, 1900, -1) 40
AppendOrder Tank1 DoNothing
AppendOrder Tank2 DoNothing
AppendOrder Tank3 DoNothing
AppendOrder Tank4 DoNothing
#*****************************RES Encampment
#RES
AppendOrder RES DoNothing
AddEvent Saucer 0 ProximityToObject RES 3000 Order RES FlyTo (15000, -13300, 20) 300
AddEvent RES 0 ProximityToPosition (15000, -13300, 20) 100 SetHealth 0 RES
AddEvent RES 0 ProximityToPosition (15000, -13300, 20) 100 ShowObject DownRES
#CHOPPERS
#^^^^Primary Orders
AppendOrder RESApache1 Patrol (15000, -13300, 300)
AppendOrder RESApache2 Patrol (15000, -13300, 400)
AddEvent Saucer 0 ProximityToObject RESPad 2000 Order RESApache1 DefendPosition (15000, -13300, 300) 6000
AddEvent Saucer 0 ProximityToObject RESPad 2000 Order RESApache2 DefendPosition (15000, -13300, 400) 6000
#^^^^^Lingering Player Orders
AddEvent Saucer 15 Always ShowObject XX
AddEvent Saucer 20 Always HideObject XX
AddEvent Saucer 0 ProximityToObject XX 2000 Order RESApache1 Attack Saucer
AddEvent Saucer 0 ProximityToObject XX 2000 Order RESApache2 Attack Saucer
#^^^^Return To Normalcy
AddEvent Saucer 0 ProximityToObject XX 2000 ShowObject XXX
AddEvent Saucer 0 ProximityToObject XXX 2000 Order RESApache1 DefendPosition (15000, -13300, 300) 6000
AddEvent Saucer 0 ProximityToObject XXX 2000 Order RESApache2 DefendPosition (15000, -13300, 400) 6000
#PT BOATS
AppendOrder RESPT1 DoNothing
AddEvent Saucer 0 ProximityToObject RES 3000 Order RESPT1 FlyTo (16091, -12174, -1) 50
AppendOrder RESPT1 FlyTo (15971, -12608, -1) 45
AppendOrder RESPT1 FlyTo (15317, -13019, -1) 55
AppendOrder RESPT1 Patrol (15317, -13019, -1)
AppendOrder RESPT2 DoNothing
AddEvent Saucer 0 ProximityToObject RES 3000 Order RESPT2 FlyTo (16046, -12055, -1) 52
AppendOrder RESPT2 FlyTo (15905, -12614, -1) 45
AppendOrder RESPT2 FlyTo (15261, -12886, -1) 50
AppendOrder RESPT2 Patrol (15261, -12886, -1)
#*****************************Radar Apaches
AppendOrder RadarApache1 DoNothing
AppendOrder RadarApache2 DoNothing
AppendOrder RadarApache3 DoNothing
AddEvent Saucer 0 ProximityToObject Tracking 2000 Order RadarApache1 DefendPosition (16500, -3600, 400) 4000
AddEvent Saucer 5 ProximityToObject Tracking 2000 Order RadarApache2 DefendPosition (16400, -3400, 500) 4000
AddEvent Saucer 10 ProximityToObject Tracking 2000 Order RadarApache3 DefendPosition (16700, -3200, 300) 4000
AddEvent Tracking 0 Destroyed Order RadarApache1 Attack Saucer
AddEvent Tracking 0 Destroyed Order RadarApache2 Attack Saucer
AddEvent Tracking 0 Destroyed Order RadarApache3 Attack Saucer
AddEvent Tracking2 0 Destroyed Order RadarApache1 Attack Saucer
AddEvent Tracking2 0 Destroyed Order RadarApache2 Attack Saucer
AddEvent Tracking2 0 Destroyed Order RadarApache3 Attack Saucer
#*****************************WRIGHT PATTERSON AIR FORCE BASE
#SHOW ORDERS
AddEvent Saucer 0 SaucerHigherThan 700 ShowObject Hanger18
AddEvent Saucer 0 SaucerHigherThan 700 ShowObject WHanger181
AddEvent Saucer 0 SaucerHigherThan 700 ShowObject EHanger182
AddEvent Saucer 0 SaucerHigherThan 700 ShowObject HangerSAM1
AddEvent Saucer 0 SaucerHigherThan 700 ShowObject HangerSAM2
AddEvent Saucer 0 SaucerHigherThan 700 ShowObject HangerGUN1
AddEvent Saucer 0 SaucerHigherThan 700 ShowObject HangerGUN2
AddEvent Saucer 0 SaucerHigherThan 700 ShowObject NEHang1
AddEvent Saucer 0 SaucerHigherThan 700 ShowObject NEHang2
AddEvent Saucer 0 SaucerHigherThan 700 ShowObject SEHang1
AddEvent Saucer 0 SaucerHigherThan 700 ShowObject SEHang2
AddEvent Saucer 0 SaucerHigherThan 700 ShowObject SHang2
AddEvent Saucer 0 SaucerHigherThan 700 ShowObject Tower1
AddEvent Saucer 0 SaucerHigherThan 700 ShowObject SEBldg1
AddEvent Saucer 0 SaucerHigherThan 700 ShowObject SEBldg2
AddEvent Saucer 0 SaucerHigherThan 700 ShowObject NEBldg1
AddEvent Saucer 0 SaucerHigherThan 700 ShowObject NEBldg2
AddEvent Saucer 0 SaucerHigherThan 700 ShowObject MidR11
AddEvent Saucer 0 SaucerHigherThan 700 ShowObject MidR12
AddEvent Saucer 0 SaucerHigherThan 700 ShowObject MidR13
AddEvent Saucer 0 SaucerHigherThan 700 ShowObject MidR21
AddEvent Saucer 0 SaucerHigherThan 700 ShowObject MidR22
AddEvent Saucer 0 SaucerHigherThan 700 ShowObject MidR23
AddEvent Saucer 0 SaucerHigherThan 700 ShowObject MidR31
AddEvent Saucer 0 SaucerHigherThan 700 ShowObject MidR32
AddEvent Saucer 0 SaucerHigherThan 700 ShowObject MidR33
AddEvent Saucer 0 SaucerHigherThan 700 ShowObject MidR41
AddEvent Saucer 0 SaucerHigherThan 700 ShowObject MidR42
AddEvent Saucer 0 SaucerHigherThan 700 ShowObject MidR43
AddEvent Saucer 0 SaucerHigherThan 700 ShowObject MidNuke1
AddEvent Saucer 0 SaucerHigherThan 700 ShowObject SWR11
AddEvent Saucer 0 SaucerHigherThan 700 ShowObject SWR12
AddEvent Saucer 0 SaucerHigherThan 700 ShowObject SWR21
AddEvent Saucer 0 SaucerHigherThan 700 ShowObject SWR22
AddEvent Saucer 0 SaucerHigherThan 700 ShowObject SWR31
AddEvent Saucer 0 SaucerHigherThan 700 ShowObject SWR32
AddEvent Saucer 0 SaucerHigherThan 700 ShowObject SWR41
AddEvent Saucer 0 SaucerHigherThan 700 ShowObject SWR42
AddEvent Saucer 0 SaucerHigherThan 700 ShowObject MidBuild1
AddEvent Saucer 0 SaucerHigherThan 700 ShowObject MidBuild2
AddEvent Saucer 0 SaucerHigherThan 700 ShowObject TankHanger1
AddEvent Saucer 0 SaucerHigherThan 700 ShowObject TankHanger2
AddEvent Saucer 0 SaucerHigherThan 700 ShowObject TankHanger3
AddEvent Saucer 0 SaucerHigherThan 700 ShowObject TankHanger4
AddEvent Saucer 0 SaucerHigherThan 700 ShowObject SWHang1
AddEvent Saucer 0 SaucerHigherThan 700 ShowObject SWHang2
AddEvent Saucer 0 SaucerHigherThan 700 ShowObject SWHang3
AddEvent Saucer 0 SaucerHigherThan 700 ShowObject SWHang4
##THIS SHOWS THE BUILDING WITH THE DTD IN IT.
AddEvent Hanger18 0 ItemCollected HideObject SEBldg2
AddEvent Hanger18 0 ItemCollected ShowObject SEBldg2a
#*****************************RADAR STATION
##SHOW ORDERS
AddEvent Saucer 0 ProximityToPosition (16700, -3400, -1) 5000 ShowObject Tracking
AddEvent Saucer 0 ProximityToPosition (16700, -3400, -1) 5000 ShowObject Tracking2
AddEvent Saucer 0 ProximityToPosition (16700, -3400, -1) 5000 ShowObject Power1
AddEvent Saucer 0 ProximityToPosition (16700, -3400, -1) 5000 ShowObject Power2
AddEvent Saucer 0 ProximityToPosition (16700, -3400, -1) 5000 ShowObject RadarBunker1
AddEvent Saucer 0 ProximityToPosition (16700, -3400, -1) 5000 ShowObject RadarBunker2
AddEvent Saucer 0 ProximityToPosition (16700, -3400, -1) 5000 ShowObject RadarBunker3
AddEvent Saucer 0 ProximityToPosition (16700, -3400, -1) 5000 ShowObject RadarBunker4
AddEvent Saucer 0 ProximityToPosition (16700, -3400, -1) 5000 ShowObject RadarBunker5
AddEvent Saucer 0 ProximityToPosition (16700, -3400, -1) 5000 ShowObject RadarBunker6
AddEvent Saucer 0 ProximityToPosition (16700, -3400, -1) 5000 ShowObject RadarTower1
AddEvent Saucer 0 ProximityToPosition (16700, -3400, -1) 5000 ShowObject RadarTower2
AddEvent Saucer 0 ProximityToPosition (16700, -3400, -1) 5000 ShowObject RadarTower3
AddEvent Saucer 0 ProximityToPosition (16700, -3400, -1) 5000 ShowObject RadarTower4
AddEvent Saucer 0 ProximityToPosition (16700, -3400, -1) 5000 ShowObject RadarTower5
AddEvent Saucer 0 ProximityToPosition (16700, -3400, -1) 5000 ShowObject RadarTower6
AddEvent Saucer 0 ProximityToPosition (16700, -3400, -1) 5000 ShowObject RadarTower7
AddEvent Saucer 0 ProximityToPosition (16700, -3400, -1) 5000 ShowObject RadarTower8
AddEvent Saucer 0 ProximityToPosition (16700, -3400, -1) 5000 ShowObject HeloPad
AddEvent Saucer 0 ProximityToPosition (16700, -3400, -1) 5000 ShowObject GUN1
AddEvent Saucer 0 ProximityToPosition (16700, -3400, -1) 5000 ShowObject GUN2
AddEvent Power1 0 Destroyed InflictDamage 1000 Tracking
AddEvent Power1 0 Destroyed InflictDamage 1000 Tracking2
AddEvent Power1 0 Destroyed InflictDamage 1000 Power2
AddEvent Power1 0 Destroyed InflictDamage 1000 RadarBunker1
AddEvent Power1 0 Destroyed InflictDamage 1000 RadarBunker2
AddEvent Power1 0 Destroyed InflictDamage 1000 RadarBunker3
AddEvent Power1 0 Destroyed InflictDamage 1000 RadarBunker4
AddEvent Power1 0 Destroyed InflictDamage 1000 RadarBunker5
AddEvent Power1 0 Destroyed InflictDamage 1000 RadarBunker6
AddEvent Power1 0 Destroyed InflictDamage 1000 RadarTower1
AddEvent Power1 0 Destroyed InflictDamage 1000 RadarTower2
AddEvent Power1 0 Destroyed InflictDamage 1000 RadarTower3
AddEvent Power1 0 Destroyed InflictDamage 1000 RadarTower4
AddEvent Power1 0 Destroyed InflictDamage 1000 RadarTower5
AddEvent Power1 0 Destroyed InflictDamage 1000 RadarTower6
AddEvent Power1 0 Destroyed InflictDamage 1000 RadarTower7
AddEvent Power1 0 Destroyed InflictDamage 1000 RadarTower8
AddEvent Power1 0 Destroyed InflictDamage 1000 HeloPad
AddEvent Power1 0 Destroyed InflictDamage 1000 GUN1
AddEvent Power1 0 Destroyed InflictDamage 1000 GUN2
#*****************************REACTOR
##SHOW ORDERS
AddEvent Saucer 0 ProximityToPosition (3450, -19675, 500) 5000 ShowObject YReactor_1
AddEvent Saucer 0 ProximityToPosition (3450, -19675, 500) 5000 ShowObject YBuild_2
AddEvent Saucer 0 ProximityToPosition (3450, -19675, 500) 5000 ShowObject YResevoir_1
AddEvent Saucer 0 ProximityToPosition (3450, -19675, 500) 5000 ShowObject YReactor_Shack
AddEvent Saucer 0 ProximityToPosition (3450, -19675, 500) 5000 ShowObject YReactor_2
AddEvent Saucer 0 ProximityToPosition (3450, -19675, 500) 5000 ShowObject YDock_1
AddEvent Saucer 0 ProximityToPosition (3450, -19675, 500) 5000 ShowObject YPT_1
##NUKE SITE
LoadNuclearSite Nuke1 (3675, -20100, 1000) 5000
##Removal of Nuke Site
AddEvent YReactor_Shack 0 Destroyed RemoveObject Nuke1
AddEvent YReactor_Shack 0 Destroyed SwapObject YReactor_1 YReactor_1a
###BAD IDEA
AddEvent YReactor_1 0 Destroyed ShowObject E
AddEvent YReactor_1 0 Destroyed ShowObject F
AddEvent YReactor_1 0 Destroyed ShowObject G
AddEvent YReactor_1 0 Destroyed ShowObject H
AddEvent Saucer 0 ProximityToObject E 1000 InflictDamage 400 Saucer
AddEvent Saucer 0 ProximityToObject F 2000 InflictDamage 300 Saucer
AddEvent Saucer 0 ProximityToObject G 3000 InflictDamage 200 Saucer
AddEvent Saucer 0 ProximityToObject H 4000 InflictDamage 100 Saucer
AddEvent YReactor_1 3 Destroyed RemoveObject E
AddEvent YReactor_1 3 Destroyed RemoveObject F
AddEvent YReactor_1 3 Destroyed RemoveObject G
AddEvent YReactor_1 3 Destroyed RemoveObject H
AddEvent YReactor_1 0 Destroyed InflictDamage 1000 YBuild_2
AddEvent YReactor_1 0 Destroyed InflictDamage 1000 YResevoir_1
AddEvent YReactor_1 0 Destroyed InflictDamage 1000 YReactor_Shack
AddEvent YReactor_1 0 Destroyed InflictDamage 1000 YReactor_2
AddEvent YReactor_1 0 Destroyed InflictDamage 1000 YDock_1
AddEvent YReactor_1 0 Destroyed InflictDamage 1000 YPT_1
################################## NAV POINTS ###############################
AddNavigationPoint (16700, -3400, 300) NP1
AddNavigationPoint (-1652, -185, 1500) NP2
AddNavigationPoint (3450, -19675, 500) NP3
################################## COLLECTIBLES ###############################
SetCollectable Hanger18 Abductee4 1
SetCollectable DownRES ConvertibleMatter 100
SetConvertibleMatterString DownRES CM1
SetCollectable AF117_1 ConvertibleMatter 10
SetConvertibleMatterString AF117_1 CM2
SetCollectable AF117_2 ConvertibleMatter 10
SetConvertibleMatterString AF117_2 CM2
SetCollectable AF117_3 ConvertibleMatter 10
SetConvertibleMatterString AF117_3 CM2
SetCollectable AF117_4 ConvertibleMatter 10
SetConvertibleMatterString AF117_4 CM2
SetCollectable AF117_5 ConvertibleMatter 10
SetConvertibleMatterString AF117_5 CM2
SetCollectable YReactor_1 ConvertibleMatter 100
SetConvertibleMatterString YReactor_1 CM3
SetCollectable YReactor_1a ConvertibleMatter 100
SetConvertibleMatterString YReactor_1a CM3
SetCollectable SEBldg2a ConvertibleMatter 1
SetConvertibleMatterString SEBldg2a CM4
################################## NO NOS###############################
AddEvent Hanger18 0 Destroyed FailMission
AddEvent Hanger18 1 ItemCollected ShowObject Hanger18A
AddEvent Hanger18 1 ItemCollected HideObject Hanger18
AddEvent SEBldg2 0 Destroyed FailMission
AddEvent SEBldg2a 0 Destroyed FailMission
AddEvent SEBldg2a 1 ItemCollected ShowObject SEBldg2b
AddEvent SEBldg2a 1 ItemCollected HideObject SEBldg2a
################################## GOALS###############################
AddEvent Saucer 0 ProximityToObject A 50000 GoalAchieved
AddEvent Hanger18 8 ItemCollected GoalAchieved
AddEvent SEBldg2a 0 ItemCollected GoalAchieved
################################### VOICE OVERS/CUT SCENES############################
AddEvent Saucer 2 Always PlaySound 1
#AddEvent Saucer 0 SaucerHigherThan 900 PlaySound 2
#AddEvent Saucer 5 SaucerHigherThan 900 PlaySound 3
AddEvent Saucer 0 ProximityToObject Hanger18 10000 PlaySound 4
AddEvent Saucer 5 ProximityToObject Hanger18 10000 PlaySound 5
AddEvent Hanger18 0 ItemAnalyzed PlaySound 10
AddEvent Hanger18 2 ItemCollected PlayCutScene Cs12.smk
AddEvent Hanger18 8 ItemCollected PlaySound 11
AddEvent Hanger18 10 ItemCollected PlaySound 6
##RADAR Trigger Voice Over
AddEvent Saucer 0 SaucerHigherThan 900 ShowObject ii
AddEvent Tracking 0 Destroyed HideObject i
AddEvent Tracking2 0 Destroyed HideObject i
AddEvent i 0 ProximityToObject ii 200 PlaySound 8
AddEvent i 3 ProximityToObject ii 200 PlaySound 3
AddEvent Saucer 3 ProximityToObject A 50000 PlaySound 7
################################### HIDE ORDERS############################
#--------------------------------------------WRIGHT PATTERSON AIR FORCE BASE
HideObject Hanger18
HideObject Hanger18A
HideObject WHanger181
HideObject HangerSAM1
HideObject HangerSAM2
HideObject HangerGUN1
HideObject HangerGUN2
HideObject EHanger182
HideObject NEHang1
HideObject NEHang2
HideObject SEHang1
HideObject SEHang2
HideObject Tower1
HideObject SEBldg1
HideObject SEBldg2
HideObject SEBldg2a
HideObject SEBldg2b
HideObject NEBldg1
HideObject NEBldg2
HideObject MidR11
HideObject MidR12
HideObject MidR13
HideObject MidR21
HideObject MidR22
HideObject MidR23
HideObject MidR31
HideObject MidR32
HideObject MidR33
HideObject MidR41
HideObject MidR42
HideObject MidR43
HideObject MidNuke1
HideObject SWR11
HideObject SWR12
HideObject SWR21
HideObject SWR22
HideObject SWR31
HideObject SWR32
HideObject SWR41
HideObject SWR42
HideObject MidBuild1
HideObject MidBuild2
HideObject TankHanger1
HideObject TankHanger2
HideObject TankHanger3
HideObject TankHanger4
HideObject SWHang1
HideObject SWHang2
HideObject SWHang3
HideObject SWHang4
#--------------------------------------------Radar Tracking Facility
HideObject Tracking
HideObject Tracking2
HideObject Power1
HideObject Power2
HideObject RadarBunker1
HideObject RadarBunker2
HideObject RadarBunker3
HideObject RadarBunker4
HideObject RadarBunker5
HideObject RadarBunker6
HideObject RadarTower1
HideObject RadarTower2
HideObject RadarTower3
HideObject RadarTower4
HideObject RadarTower5
HideObject RadarTower6
HideObject RadarTower7
HideObject RadarTower8
HideObject HeloPad
HideObject GUN1
HideObject GUN2
#--------------------------------------------Reactor
HideObject YReactor_1
HideObject YBuild_2
HideObject YResevoir_1
HideObject YReactor_Shack
HideObject YReactor_2
HideObject YDock_1
HideObject YPT_1
HideObject YReactor_1a
#--------------------------------------------F15S
HideObject BF15_1
HideObject BF15_2
HideObject BF15_3
HideObject BF15_4
HideObject BF15_5
#HideObject CF15_1
#HideObject CF15_2
#HideObject CF15_3
#--------------------------------------------F117
HideObject AF117_1
HideObject AF117_2
HideObject AF117_3
HideObject AF117_4
HideObject AF117_5
#--------------------------------------------HIDDEN OBJECTS
HideObject A
HideObject A1
HideObject A2
HideObject A3
HideObject B
HideObject C
HideObject E
HideObject F
HideObject G
HideObject H
#HideObject i
HideObject ii
HideObject X
HideObject XX
HideObject XXX
HideObject DownRES
EndDlScript